Single scene-level AmbientLight. 0 % = off (dark), 100 % = baseline ambient,
200 % = double-boost. Affects every room uniformly.
Main Light Point Strength
Controls the world point light(s) shipped inside empty_room_2.glb
(the shared shell). 100 % = the GLB-authored intensity, 0 % = off,
up to 200 % boost.
Living Room Light Points
Bedroom Light Points
Kitchen Bulb Emission
Each slider scales one bulb's emissive intensity. 100 % = the
GLB-authored value, 0 % = bulb visually off (mesh stays in scene).
Kitchen Light Points
Kitchen Lights
Overall Intensity scales both lights together (0–200 %).
Per-light sliders below (when available) tune individual
dim levels and are saved to localStorage + site-config.
Office Video Position
Video plane not yet loaded
Clicking Move Video outlines the plane in red. Drag it on the floor
or use Arrow keys (X/Z) and PgUp/PgDn (Y). Hold Shift
for bigger steps.
Office Text Position
Text plane not yet loaded
Clicking Move Text outlines the text plane in red. Drag on
the floor or use Arrow keys / PgUp/PgDn.
Office Text Content
One section per block. Start each section with # Heading on its own line, then the body paragraph below. Separate sections with a blank line. Updates the floor live as you type.
Office Light Points
Each slider scales one GLB light. 100 % = the GLB-authored
intensity. Default 20 % reflects the prior 80 % reduction.
Office Computer Display
Each field controls one window in the Win95 desktop. Edits preview live; click Save to persist.
Bedroom Visitor Messages
No messages yet.
Bedroom Bulb LED Emission
Drives the bulb material's emissiveIntensity AND the
PointLight intensity at each bulb (light spilled into
the room scales with the visible bulb brightness).
5.0
"TEXT ME" Letters Material
Same controls as the wall panel but applied to the 3D
"TEXT ME" letters mesh snapped to the back wall.